-- 事件
CONST_EVENT = {
    beAttackReady = "beAttackReady",
    attack = "attack",
    beAttack = "beAttack",
    skillStudy = "skillStudy",
    skillReady = "skillReady",
    skillCast = "skillCast",
    skillEffect = "skillEffect",
    skillStop = "skillStop",
    skillFinish = "skillFinish",
    itemUsed = "itemUsed",
    itemSell = "itemSell",
    unitSell = "unitSell",
    itemDrop = "itemDrop",
    itemPawn = "itemPawn",
    itemGet = "itemGet",
    itemDestroy = "itemDestroy",
    itemOverSlot = "itemOverSlot",
    damage = "damage",
    beDamage = "beDamage",
    dead = "dead",
    kill = "kill",
    reborn = "reborn",
    levelUp = "levelUp",
    exp = "exp",
    enterUnitRange = "enterUnitRange",
    enterRect = "enterRect",
    leaveRect = "leaveRect",
    chat = "chat",
    esc = "esc",
    selection = "selection",
    deSelection = "deSelection",
    upgradeStart = "upgradeStart",
    upgradeCancel = "upgradeCancel",
    upgradeFinish = "upgradeFinish",
    constructStart = "constructStart",
    constructCancel = "constructCancel",
    constructFinish = "constructFinish",
    pickHero = "pickHero",
    playerLeave = "playerLeave",
    playerResourceChange = "playerResourceChange",
    destructableDestroy = "destructableDestroy",
    holdOn = "holdOn",
    stop = "stop",
    changeOwner = "changeOwner",
}